Azariel

 

Aerin

Page history last edited by Diodri 1 yr ago

 

   

Character Name Campaign Player Name
 Aerin Azariel  Diodri

Race Class(es) & Level(s) Hit Dice Alignment Deity
 Pather  Panther (Druid 6)  7d8  Neutral  None
Gender Age Size Length Weight Eyes Hair Skin Build
 Female  Unknown  Med  5' 1"  120  Green  Black  --  Med

Abilities   Saving Throws
Ability Mod. Score= Temp+ Base    Name Total= Base+ Ability+ Misc.
 STR  18  +4    16    Fort  +7  +5  +2  
DEX  21  +5    19    Ref  +15  +7  +5  
CON  15  +2    15    Will  +3  +2  +1  
INT  2  -4    2
WIS  12  +1    12
CHA  6  -2    6

Name Total Dice   Name Total= Dex+ Misc.
HP  50 d8+2   INIT  +5  +5  Spd.  50

Name Total= Base+ Armor+ Dex+ Natural+ Misc+ Temp.
AC  22  10    +5  +7    

Attack Bonus Total= Base+ Ability+ Size+ Misc.+ Temp
Melee  +7  +2 +5      
Ranged  ---   +5      

 

 

S k i l l s                                                                               Max 7 / 3.5
Skill Name

Total

Bonus=

Ability

Mod+

Ranks+ Misc
 Spot  4  +2    +2
Listen  4  +2    +2
Search        
Hide  7 +5  2  
Move Silently  7 +5  2  
Climb 7 +5 2  

 

 

Weapons
Name

Attack

Bonus

Damage Critical Range Type Size
Bite +7 1d6 +4 x2 -- P Light
Info   Magic  

Claws +3 1d2 +2 x2 Piercing Light
Info   Magic      

 

 

 

Feats Brief Description
Alertness  +2 to Listen and Spot
 Weapon Finese  Dex to attack bonus.
 Trip  +3, as free action, no AOO
   
   
   

Special Abilities Brief Description
Low Light Vision  See in low light.
 Scent  Use nose to track.
 Link  Handle as free action.
 Share Spells  Spells affect as well.
 Evasion  Reflex for half damage = no damage
 Devotion  +4 to will vs enchantment.
Multiattack Bonus attacks.
   

Languages
Patherresse  
   
   
   

Tricks Description
Attack (Advanced) The animal attacks apparent enemies.  And unnatural ones.
Down Breaks off from its current foe.
Fetch Animal goes to get specific item.
Heel Animal follows.
Seek Looks for anything alive in area.
Track Animal tracks a scent.
Guard Guards spot, attacking those who get close.
Defend Defends me.
Stay Stays in one spot, engaging nothing.

 

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