Azariel

 

Aramils Sheet

Page history last edited by Diodri 1 yr ago

 

   

Character Name Campaign Player Name
 Aramil Delcar Azariel  Diodri

Race Class(es) & Level(s) Hit Dice Alignment Deity
 Human  Ranger 4  /  Druid 8  d8  Flip Flop  Ellanor
Gender Age Size Height Weight Eyes Hair Skin Build
 Male  49  Med  6' 1"  155 lbs.  Brown  Brown  Light  Med

Abilities   Saving Throws
Ability Mod. Score= Temp+ Base    Name Total= Base+ Ability+ Misc.
 STR  12  +1    13    Fort  10  10  +0  
DEX  16  +3    16    Ref  9  6  +3  
CON  10  +0    9    Will  10  7  +3  
INT  11  +0    10
WIS  16  +3    15
CHA  15  +2    14

Name Total Dice   Name Total= Dex+ Misc.
HP  19 / 66 d8+0   INIT  +3  +3  

Name Total= Base+ Armor+ Dex+ Natural+ Misc+ Temp.
AC  19  10  +2  +3    +3  +1  

Attack Bonus Total= Base+ Ability+ Size+ Misc.+ Temp
Melee  +11 / +6  +10 / +5  +1      
Ranged  +13 / +8  +10 / +5  +3      

 

 

S k i l l s                                                                               Max 7 / 3.5
Skill Name

Total

Bonus=

Ability

Mod+

Ranks+ Misc
 Spot  5  +3  2  ^^
Listen  5  +3  2  ^^
Search  5  +0  5  
Hide        
Move Silently        
Tumble        
Balance        
Jump        
Climb        
Swim        
Ride  12  +3  7  +2
Bluff  7  +2  5  ^^
Sense Motive  11  +3  8  ^^
Diplomacy  11  +2  5  +4
Gather Information        
Intimidate        
Sleight Of Hand        
Escape Artist        
Use Rope        
Open Locks        
Disable Device        
Disguise        
Forgery        
Concentration  8  +0  8  
Autohypnosis        
Spellcraft        
Psicraft        
Decipher Script        
Use Mag Device        
Use Psi Device        
Appraise        
Handle Animals  10  +2  8  (+4)
Heal  8  +3  3  +2
Survival  15  +3  8  +4
 Craft (    )        
 Knowledge (Nature)  12  +0  8  +4
 Perform (     )        
 Profession (Carver)  8  +3  5  

 

 

 

 Weapon  BAB  Critical    Damage  Range  Type  Class
Rapier +14 / +9 x2 15-20 1d6+2   Piercing Light
Info  ^^ Magic      +1 Fire or Frost +1d6

Armor
Name

Armor

Bonus

Max Dex

Bonus

Speed Check Penalty Type Spell Failure
Leather  +2 +6  30 ft.  0  L  10%
Info   Magic  

 

 

Feats Brief Description
Power Attack  -attack = to BAB.  Add to damage.  (Double for two handed weapon).
 Natural Spell  Cast spells while in Wild Shape.
 Two Weapon Defense Use Dex not Str. for attack with light weapons.
Weapon Finesse  +1 to defense with two weapons.
 Improved Critical  Double range
   
   
 Track  I track things.
 Two Weapon Fighting Fight with two weapons.

Special Abilities Brief Description
Wild Empathy  Dimplomacy for wild animals.  +2
 First Favoured enemy  Humans = Bonuses for me. (That the ^^ things)
Track  Track shit.
 Combat Style  Two Weapon Fighting.
 Endurance  Run and swim good.

Animal Companion

 Animal friend.  Stats below.
Nature Sense Bonuses.
Woodland Stride Move through woods.
Trackless Step Leaves no tracks.
Resist Nature's Lure +4 to saves vs Fey
Wild Shape (Large) Turn to animal, large up to 3 times per day.
   
   

Languages
Common  
 Elven  
 Druid  
   

 

Possessions 

Starting Gold: 51,000 gp

Name Description Cost Weight
Flaming Rapier
 +1 Flaming  +1d6  8,320  2
Frost Rapier  +1 Frosting  +1d6  8,320  2
Dagger  1d6  4  1
Quarterstaff  1d6/1d6   3
Leather Armour
 +3 magical bonus 9160 15
Travelers Outfit  Clothes. 1 5
       
 In Backpack
 Carries my shit.  2  2
 Healer's Kit +2 to heal checks. 50  1
Flint and Steel and Tinder For fires. 1 --
Bed Roll For sleeping in. 1 sp 5
Torch For fires, in my hand. 1 cp 1
Rations 3 days For food. 1.5 2
Waterskin (empty)
For drink. 1 1
Sleeping Herbs
For 'sleeping'. 5 3

     
       

     

     

     
       
       
On Person
     
Spell Components Belt For spells. 5 2
       
Money:  GP:  500 (home) GP:  35  SP: 12  CP:  20 Total Weight 40  /  43  lbs
 

 

 

Comments (0)

You don't have permission to comment on this page.