Azariel

 

Aramils Spellbook

Page history last edited by Diodri 1 yr ago
S p e l l s  0 1 2 3 4 5 6 7 8 9
Class Name
Spells Per Day  6  5  4  4 2 0 0 0 0 0
 Druid Spell Save DC  10  11  12  13 14 15 16 17 18 19

 

 

 

Spell List
Name Description
Cantrips 
Create Water:
Creates 2 gallons/level of pure water.     V, S
Detect Magic:
 Detects spells and magic items within 60 ft.     V, S
Know Direction:  You discern north, without the help of shitty moss.     V, S
 Light:  Object shines like a torch.  V, M/DF;  Firefly, or glowing moss
 Mending:  Makes minor repairs on an object.     V, S
 Purify Food and Drink:  Purifies 1 cu. ft./level of food or water.     V, S
   
   
   
Level One 
Goodberry:
2d4 berries each cure 1 hp (max 8 hp/24 hours).     V, S, DF
 Entangle:  Plants entangle everyone in 40-ft.-radius.  V, S, DF
 Obscuring Mist:  Fog surrounds you.     V, S
 Speak with Animals:  You can communicate with animals.     V, S
 Endure Elements:  Exist comfortably in hot or cold environments.     V, S
Level Two 
Cat’s Grace:
Subject gains +4 to Dex for 1 min./level.     V, S, M;  Cat Fur
 Heat Metal:  Make metal so hot it damages those who touch it.      V, S, DF
 Spider Climb:  Grants ability to walk on walls and ceilings.     V, S, M;  Bitumen and live spider (Eaten).
 Warp Wood:  Bends wood (shaft, handle, door, plank).     V, S
   
   
Level Three
Contagion:  Infects subject with chosen disease.     V, S
 Cure Moderate Wounds:  Cures 2d8 damage +1/level (max +10).     V, S
 Magic Fang, Greater:  One natural weapon of subject creature gets +1/four levels on attack and damage rolls (max +5).     V, S, DF
 Poison:  Touch deals 1d10 Con damage, repeats in 1 min.     V, S, DF
Level Four
Rusting Grasp:  Your touch corrodes iron and alloys.     V, S, DF
 Spike Stones:  Creatures in area take 1d8 damage, may be slowed.     V, S, DF
   
Level Five

 
   
 Level Six

 
   
   

 

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