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James Sheet
Page history last edited by Anonymous 9 mos ago
| Character Name |
Campaign |
Player Name |
| James Aberkson |
Azariel |
Jhang |
| Race |
Class(es) & Level(s) |
Hit Dice |
Alignment |
Deity |
| Hu-Man |
Ranger 11 Barbarian 1 |
12 |
Flop Flip |
Boo |
| Gender |
Age |
Size |
Height |
Weight |
Eyes |
Hair |
Skin |
Build |
| Male |
32 |
Medium |
6'0 |
230 |
Hazel |
Ash |
Chestnut |
Stout |
| Abilities |
|
Saving Throws |
| Ability |
Mod. |
Score= |
Temp+ |
Base |
|
Name |
Total= |
Base+ |
Ability+ |
Misc. |
| STR |
+3 |
17 |
+4 |
13 |
|
Fort |
+12 |
+9 |
+3 |
|
| DEX |
+3 |
16 |
|
16 |
|
Ref |
+9 |
+7 |
+3 |
-1 |
| CON |
+5 |
20 |
+4 |
16 |
|
Will |
+8 |
+3 |
+2 |
+3 |
| INT |
+2 |
14 |
|
14 |
| WIS |
+3 |
14 |
|
14 |
| CHA |
-1 |
8 |
|
8 |
| Name |
Total |
Dice |
|
Name |
Total= |
Dex+ |
Misc. |
| HP |
111 |
d8/d12+3 |
|
INIT |
-3 |
+3 |
-6 |
| Name |
Total= |
Base+ |
Armor+ |
Dex+ |
Natural+ |
Misc+ |
Temp. |
| AC |
20 |
10 |
4 |
+3 |
|
+3 |
|
| Attack Bonus |
Total= |
Base+ |
Ability+ |
Size+ |
Misc.+ |
Temp |
| Melee |
+15/+11/+5 |
+12/+8/+2 |
+3 |
|
|
|
| Ranged |
+15/+11/+5 |
+12/+8/+2 |
+3 |
|
|
|
S k i l l s Max 7 / 3.5
|
| Skill Name |
Total
Bonus=
|
Ability
Mod+
|
Ranks+ |
Misc |
| Spot |
+16 |
+3 |
13 |
(+5) |
| Listen |
+18 |
+3 |
15 |
|
| Search |
+15 |
+2 |
13 |
|
| Hide |
+16 |
+3 |
13 |
(+5)-1 |
| Move Silently |
+16 |
+3 |
13 |
(+5)-1 |
| Balance |
+2 |
+3 |
0 |
-1 |
| Jump |
+12 |
+1 |
3 |
+7(+13) |
| Climb |
+7 |
+1 |
6 |
|
| Swim |
+6 |
+1 |
5 |
|
| Ride |
+5 |
+3 |
|
+1 |
| Bluff |
-2 |
-1 |
|
-1 |
| Sense Motive |
+3 |
+3 |
|
|
| Diplomacy |
-2 |
-1 |
|
-1 |
| Gather Information |
-2 |
-1 |
|
-1 |
| Intimidate |
-1 |
-1 |
|
|
| Escape Artist |
+1 |
+3 |
|
-2 |
| Use Rope |
+4 |
+3 |
2 |
-1 |
| Disguise |
-1 |
-1 |
|
|
| Forgery |
+2 |
+2 |
|
|
| Concentration |
+3 |
+3 |
|
|
| Craft ( Bowmaking ) |
+4 |
+2 |
2 |
|
| Craft ( Armorsmith) |
+4 |
+2 |
2 |
|
| Craft ( Weaponsmith ) |
+4 |
+2 |
2 |
|
| Appraise |
+2 |
+2 |
|
|
| Handle Animals |
+8 |
-1 |
8 |
+1 |
| Heal |
+5 |
+3 |
2 |
(+2) |
| Survival |
+13 |
+3 |
10 |
|
| Knowledge (Dungeoneering) |
+ 10 |
+2 |
8 |
|
| Knowledge (Geography) |
+10 |
+2 |
8 |
|
| Knowledge (Nature) |
+7 |
+2 |
5 |
|
| Speak Language |
5 |
+2 |
3 |
|
| Weapons |
| Name |
Attack
Bonus
|
Damage |
Critical |
Range |
Type |
Size |
| Hand Axe |
+1 |
1d6 (+1d4) |
x3 |
NA |
Slashing |
M |
| Info |
|
Magic |
+1, Psychokinetic (nulled) |
| Shield Bash |
+1 |
1d4+1 |
x2 |
N/A |
Bludgeoning |
M |
| Info |
|
Magic |
+1 (nulled)
|
| Longbow +1 |
+1 |
1d8+3 |
x3 |
110 ft |
Piercing |
M |
| Info |
Composite +2 |
Arrows |
10 CI, 10 Slv, 4 Seeking, 20 regular |
| Throwing Axes |
+0 |
1d6+1 |
x2 |
10 ft |
Slashing |
M |
| Info |
Four Total |
Magic |
|
| Armor |
| Name |
Armor
Bonus
|
Max Dex
Bonus
|
Speed |
Check Penalty |
Type |
Spell Failure |
| Chain Shirt |
+6 |
+4 |
50 ft |
-1 |
Light |
N/A |
| Info |
unused |
Magic |
+2, Smooth Moves (nulled) |
| Shield |
| Name |
Armor
Bonus
|
Max Dex
Bonus
|
Speed |
Check Penalty |
Type |
Spell Failure |
| Heavy Shield |
+3 |
N/A |
50 ft |
0 |
Light |
N/A |
| Info |
Darkwood |
Magic |
+1, Bashing (nulled) |
| Feats |
Brief Description |
| Improved Shield Bash |
Keep Shield AC with Shield Bash. |
| Mad Foam Rager |
Ignore effects from any attack, spell, or ability until the of your next turn during rage. |
| Stand Still |
When a foe’s movement out of a square you threaten grants you an attack of opportunity, you can give up that attack and instead attempt to stop your foe in his tracks. Make your attack of opportunity normally. If you hit your foe, he must succeed on a Reflex save against a DC of 10 + your damage roll (the opponent does not actually take damage), or immediately halt as if he had used up his move actions for the round. |
| Shield Specialization (Heavy) |
+1 AC for Heavy Shields |
| Shield Ward |
Shield bonus applies to Touch AC, and resisting Bull Rush, Disarm, Grapple, Overrun, Trip attempts. |
| Pursuit |
If an enemy takes a 5 foot step out of your threatened area, you may spend an Action Point to move into that character's spot. |
| Combat Reflexes |
James can take as many AoO as he has Dex bonus. He can also make AoO while flatfooted. |
| Track |
James can Track creatures |
| Endurance |
+4 to physical exertion checks, holding breath, and hot and cold enviroment checks. |
| Special Abilities |
Brief Description |
| Favored Enemy (Aberration) |
+6 bonus on Damage Rolls, Bluff, Listen, Sense Motive, Spot, and Survival checks vs Aberrations |
| Favored Enemy (Dragon) |
+4 Bonus on Damage Rolls, Bluff, Listen, Sense Motive, Spot, and Survival Checks vs Dragons |
| Favored Enemy (Outsider Evil) |
+2 Bonus on Damage Rolls, Bluff, Listen, Sense motive, Spot, and Survival Checks vs Evil Outsiders |
| Wild Empathy |
Treat as diplomacy for Animals (and magical beasts at -4). Modifier is +13 (Level +11, Charisma Modifer -1,Synergy +2, Trait +1) |
| Evasion |
Making Reflex saves ignores damage. |
| Combat Style (Two Weapon) |
James can use TWF as per feats, up to Greater Two-Weapon Fighting |
| Woodland Stride |
James ignores natural overgrowth |
| Animal Companion |
Treat as if from a level 5 Druid, Eagle |
| Swift Tracker |
Can Track at normal speed without penalty, double speed at -5, and |
| Rage |
+4 to Strength & Constitution, +2 to Will saves, -2 AC for 1 + Con Modifier rounds. |
| Traits/Flaws |
Brief Description |
| Stout |
+2 bonus on Strength checks to avoid being bull rushed or overrun, -1 to Escape Artist checks |
| Detached |
+1 to Will Saves, -1 to Reflex saves |
| Uncivilized |
+1 to wild empathy and Handle Animal checks, -1 to Intimidate, Gather Information, and Diplomacy checks |
| Unreactive |
-6 to Initative checks |
| Languages |
| Common |
Aquan |
| Undercommon |
Draconic |
| Giant |
Sylvian |
| |
|
|
Possessions
Starting Gold: 51,000 gp
|
| Name |
Description |
Cost |
Weight |
| Artisan’s Tools, Masterwork |
+2 to Craft checks. Timeless |
55 |
5* |
Bedroll
|
If you are going to sleep for 2 hours a night, you might as well do so in a comfortable manner. |
.5 |
5* |
| Blanket, winter |
See above. |
.5 |
3* |
| Boots of Striding |
+10 ft to land movement, +5 to Jump checks |
5500 |
- |
| Climber’s kit |
Allow climbing without the equipment penalty. |
80 |
5* |
| Cloak of Elvenkind |
+5 to Hide checks, applies to cloak slot |
2500 |
- |
| Eyes of the Eagle |
+5 to Spot checks, applies to eye slot. |
2500 |
- |
| Flint and steel |
A good non-magical way to make fires. |
1 |
- |
| Gauntlets of Ogre Power |
+2 to Strength, applies to glove slot. |
4000 |
- |
| Handy Haversack |
A godsend of a backpack. Two small pouches that can carry 20 pounds in weight each, and one large central container that can carry 80 lbs of gear. |
2000 |
5 |
| Healing Belt |
Can heal 1d6 for one charge, 2d6 Hp for 2 charges, and 3d6 HP for 3 charges. 3 charges per day; +2 to Heal Checks |
750 |
- |
| Lantern, hooded |
It gives a 30 ft circle of light. |
7 |
2* |
| Oil (1-pint flask) x3 |
Fuels the lantern |
.3 |
3* |
| Pot, iron |
Insert animals, vegetables, and minerals to justify food-based Survival checks. Timeless enchantment |
.5 |
10* |
| Potion of Enlarge Person |
A small vial of dark brown liquid |
250 |
.1* |
| Potion of Fly |
A small vial of light blue liquid |
750 |
.1* |
| Pouch, belt |
A small shark-hide pouch at the belt. Timeless. |
1 |
.5 |
| Periapt of Wisdom |
A small necklace consisting of owl talons and feathers in an amulet. +2 to Wisdom. |
4000 |
- |
| Ring of Protection +1 |
+1 deflection AC, fills ring slot. |
2000 |
- |
| Explorer’s Outfit |
Leather never looked so... hairy. Timeless |
- |
8 |
| Traveller's Log |
Record and journal of James's adventures. Timeless enchantment. |
15 |
3* |
| Unguent of Timelessness (used) |
Used on Traveller's Log, Pot, Waterskin, Outfit, Tools, and pouch. |
150 |
- |
| Waterskin |
Holds water. Timeless |
1 |
4* |
| Hand Axe |
+1 enchantment to attack/damage rolls, Psychokinetic bonus (+1d4 for each hit, ignores damage resistance) |
8308 |
3 |
| Throwing Axe x4 |
Throwing axes. One silver, one cold iron, two normal. |
60 |
8 |
Composite Longbow
|
Uses Strength bonus to +2, +1 enchantment to attack/damage rolls |
2600 |
3 |
| Heavy Shield |
Made of Darkwood, +1 enchantment to AC, damage as if 2 sizes larger (1d8), +1 to attack/damage rolls |
4257 |
5 |
| Chain Shirt |
+2 enchantment to AC, +5 to Move Silently checks. |
8000 |
25 |
| Arrows |
10 CI, 10 Slv, 4 Seeking, 20 regular |
667.44 |
3, 3* |
| Ring of Sustenance |
Does not need food, water, and only 2 hours of sleep. |
2500 |
- |
| Ink & Ink Pen |
To complete the three Rs. |
.15 |
.1 |
| Total Spent |
50954.39 / 51,000 gp |
Total Weight |
60.6 lbs |
*These items are stored in the Handy Haversack, making their weight unimportant until outside the sack.
Character sheet template based off of Nami and Retro's pbwiki character sheets. <Please Delete this line after setup>
James Sheet
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