Azariel

 

James Sheet

Page history last edited by Anonymous 9 mos ago

 

   

Character Name Campaign Player Name
 James Aberkson Azariel  Jhang

Race Class(es) & Level(s) Hit Dice Alignment Deity
 Hu-Man  Ranger 11 Barbarian 1  12 Flop Flip  Boo
Gender Age Size Height Weight Eyes Hair Skin Build
 Male  32  Medium  6'0  230  Hazel  Ash Chestnut   Stout

Abilities   Saving Throws
Ability Mod. Score= Temp+ Base    Name Total= Base+ Ability+ Misc.
 STR  +3  17  +4  13    Fort  +12  +9  +3  
DEX  +3  16    16    Ref  +9  +7 +3  -1
CON  +5  20  +4  16    Will  +8  +3  +2  +3
INT  +2  14    14
WIS  +3  14    14
CHA  -1  8    8

Name Total Dice   Name Total= Dex+ Misc.
HP  111 d8/d12+3   INIT  -3  +3  -6

Name Total= Base+ Armor+ Dex+ Natural+ Misc+ Temp.
AC  20  10 4  +3    +3  

Attack Bonus Total= Base+ Ability+ Size+ Misc.+ Temp
Melee  +15/+11/+5  +12/+8/+2  +3      
Ranged  +15/+11/+5  +12/+8/+2  +3      

 

 

S k i l l s                                                                               Max 7 / 3.5
Skill Name

Total

Bonus=

Ability

Mod+

Ranks+ Misc
 Spot  +16  +3  13  (+5)
Listen  +18  +3  15  
Search  +15  +2  13  
Hide  +16  +3  13  (+5)-1
Move Silently  +16  +3  13  (+5)-1
Balance  +2  +3  0  -1
Jump  +12  +1  3  +7(+13)
Climb  +7  +1  6  
Swim  +6  +1  5  
Ride  +5  +3    +1
Bluff  -2  -1    -1
Sense Motive  +3  +3    
Diplomacy  -2  -1    -1
Gather Information  -2  -1    -1
Intimidate  -1  -1    
Escape Artist  +1  +3    -2
Use Rope  +4  +3  2  -1
Disguise  -1  -1    
Forgery  +2  +2    
Concentration  +3  +3    
 Craft (  Bowmaking )  +4  +2  2  
 Craft (  Armorsmith) +4   +2  2  
 Craft (  Weaponsmith )  +4  +2  2  
Appraise  +2  +2    
Handle Animals  +8  -1  8  +1
Heal  +5  +3  2  (+2)
Survival  +13  +3  10  
 Knowledge (Dungeoneering) + 10  +2  8  
 Knowledge (Geography)  +10  +2  8  
 Knowledge (Nature)  +7  +2  5  
Speak Language 5 +2 3  

 

 

Weapons
Name

Attack

Bonus

Damage Critical Range Type Size
Hand Axe +1 1d6 (+1d4) x3  NA Slashing M
Info   Magic  +1, Psychokinetic (nulled)
Shield Bash +1 1d4+1 x2 N/A Bludgeoning M
Info   Magic

+1 (nulled)

Longbow +1 +1 1d8+3 x3 110 ft Piercing M
Info Composite +2 Arrows 10 CI, 10 Slv, 4 Seeking, 20 regular
Throwing Axes +0 1d6+1 x2  10 ft Slashing M
Info Four Total Magic  

 

 

Armor
Name

Armor

Bonus

Max Dex

Bonus

Speed Check Penalty Type Spell Failure
 Chain Shirt  +6  +4  50 ft  -1  Light  N/A
Info  unused Magic  +2, Smooth Moves (nulled)

 

Shield
Name

Armor

Bonus

Max Dex

Bonus

Speed Check Penalty Type Spell Failure
 Heavy Shield  +3 N/A  50 ft  0  Light  N/A
Info  Darkwood Magic  +1, Bashing (nulled)

 

 

Feats Brief Description
Improved Shield Bash Keep Shield AC with Shield Bash.
Mad Foam Rager Ignore effects from any attack, spell, or ability until the of your next turn during rage.
Stand Still When a foe’s movement out of a square you threaten grants you an attack of opportunity, you can give up that attack and instead attempt to stop your foe in his tracks. Make your attack of opportunity normally. If you hit your foe, he must succeed on a Reflex save against a DC of 10 + your damage roll (the opponent does not actually take damage), or immediately halt as if he had used up his move actions for the round.
Shield Specialization (Heavy) +1 AC for Heavy Shields
Shield Ward Shield bonus applies to Touch AC, and resisting Bull Rush, Disarm, Grapple, Overrun, Trip attempts.
Pursuit If an enemy takes a 5 foot step out of your threatened area, you may spend an Action Point to move into that character's spot.
Combat Reflexes James can take as many AoO as he has Dex bonus. He can also make AoO while flatfooted.
Track James can Track creatures
Endurance +4 to physical exertion checks, holding breath, and hot and cold enviroment checks.

Special Abilities Brief Description
Favored Enemy (Aberration) +6 bonus on Damage Rolls, Bluff, Listen, Sense Motive, Spot, and Survival checks vs Aberrations
Favored Enemy (Dragon)  +4 Bonus on Damage Rolls, Bluff, Listen, Sense Motive, Spot, and Survival Checks vs Dragons
Favored Enemy (Outsider Evil)  +2 Bonus on Damage Rolls, Bluff, Listen, Sense motive, Spot, and Survival Checks vs Evil Outsiders
Wild Empathy  Treat as diplomacy for Animals (and magical beasts at -4). Modifier is +13 (Level +11, Charisma Modifer -1,Synergy +2, Trait +1)
Evasion  Making Reflex saves ignores damage.
Combat Style (Two Weapon)  James can use TWF as per feats, up to Greater Two-Weapon Fighting
Woodland Stride James ignores natural overgrowth
Animal Companion Treat as if from a level 5 Druid, Eagle
Swift Tracker Can Track at normal speed without penalty, double speed at -5, and
Rage +4 to Strength & Constitution, +2 to Will saves, -2 AC for 1 + Con Modifier rounds.

Traits/Flaws Brief Description
Stout +2 bonus on Strength checks to avoid being bull rushed or overrun, -1 to Escape Artist checks
Detached +1 to Will Saves, -1 to Reflex saves
Uncivilized +1 to wild empathy and Handle Animal checks, -1 to Intimidate, Gather Information, and Diplomacy checks
Unreactive -6 to Initative checks

Languages
Common Aquan
Undercommon Draconic
Giant Sylvian
   

 

Possessions 

Starting Gold: 51,000 gp

Name Description Cost Weight
Artisan’s Tools, Masterwork +2 to Craft checks. Timeless 55  5*
Bedroll
If you are going to sleep for 2 hours a night, you might as well do so in a comfortable manner. .5  5*
Blanket, winter See above.  .5  3*
Boots of Striding  +10 ft to land movement, +5 to Jump checks 5500  -
Climber’s kit  Allow climbing without the equipment penalty. 80  5*
Cloak of Elvenkind +5 to Hide checks, applies to cloak slot 2500  -
Eyes of the Eagle +5 to Spot checks, applies to eye slot. 2500  -
Flint and steel  A good non-magical way to make fires. 1  -
Gauntlets of Ogre Power +2 to Strength, applies to glove slot. 4000  -
Handy Haversack  A godsend of a backpack. Two small pouches that can carry 20 pounds in weight each, and one large central container that can carry 80 lbs of gear. 2000  5
Healing Belt Can heal 1d6 for one charge, 2d6 Hp for 2 charges, and 3d6 HP for 3 charges. 3 charges per day; +2 to Heal Checks 750  -
Lantern, hooded  It gives a 30 ft circle of light. 7  2*
Oil (1-pint flask) x3  Fuels the lantern .3  3*
Pot, iron  Insert animals, vegetables, and minerals to justify food-based Survival checks. Timeless enchantment .5  10*
Potion of Enlarge Person A small vial of dark brown liquid  250  .1*
Potion of Fly  A small vial of light blue liquid 750  .1*
Pouch, belt  A small shark-hide pouch at the belt. Timeless. 1  .5
Periapt of Wisdom  A small necklace consisting of owl talons and feathers in an amulet. +2 to Wisdom. 4000  -
Ring of Protection +1  +1 deflection AC, fills ring slot. 2000  -
Explorer’s Outfit  Leather never looked so... hairy. Timeless  -  8
Traveller's Log  Record and journal of James's adventures. Timeless enchantment. 15  3*
Unguent of Timelessness (used)  Used on Traveller's Log, Pot, Waterskin, Outfit, Tools, and pouch. 150  -
Waterskin  Holds water. Timeless 1  4*
Hand Axe +1 enchantment to attack/damage rolls, Psychokinetic bonus (+1d4 for each hit, ignores damage resistance) 8308  3
Throwing Axe x4 Throwing axes. One silver, one cold iron, two normal. 60  8
Composite Longbow
 Uses Strength bonus to +2, +1 enchantment to attack/damage rolls 2600  3
Heavy Shield  Made of Darkwood, +1 enchantment to AC, damage as if 2 sizes larger (1d8), +1 to attack/damage rolls 4257  5
Chain Shirt  +2 enchantment to AC, +5 to Move Silently checks. 8000  25
Arrows 10 CI, 10 Slv, 4 Seeking, 20 regular 667.44  3, 3*
Ring of Sustenance  Does not need food, water, and only 2 hours of sleep. 2500  -
Ink & Ink Pen To complete the three Rs. .15 .1
Total Spent 50954.39 / 51,000 gp Total Weight 60.6 lbs
 

*These items are stored in the Handy Haversack, making their weight unimportant until outside the sack. 

Character sheet template based off of Nami and Retro's pbwiki character sheets. <Please Delete this line after setup>

Comments (0)

You don't have permission to comment on this page.