Spell List
|
| Name |
Description |
| Level One |
Alarm
|
Wards an area for 2 hours/level. |
Animal Messenger
|
Sends a Tiny animal to a specific place. |
| Calm Animals |
Calms (2d4 + level) HD of animals. |
| Charm Animal |
Makes one animal your friend. |
| Delay Poison |
Stops poison from harming subject for 1 hour/level. |
| Detect Animals or Plants |
Detects kinds of animals or plants. |
| Detect Poison |
Detects poison in one creature or object. |
| Detect Snares and Pits |
Reveals natural or primitive traps. |
| Endure Elements |
Exist comfortably in hot or cold environments. |
Entangle
|
Plants entangle everyone in 40-ft.-radius circle. |
| Hide from Animals |
Animals can’t perceive one subject/level. |
| Jump |
Subject gets bonus on Jump checks. |
| Longstrider |
Increases your speed. |
| Magic Fang |
One natural weapon of subject creature gets +1 on attack and damage rolls. |
Pass without Trace
|
One subject/level leaves no tracks. |
Read Magic
|
Read scrolls and spellbooks. |
Resist Energy
|
Ignores 10 (or more) points of damage/attack from specified energy type. |
Speak with Animals
|
You can communicate with animals. |
Summon Nature’s Ally I
|
Calls animal to fight for you. |
Level Two
|
| Barkskin |
Grants +2 (or higher) enhancement to natural armor. |
| Bear’s Endurance |
Subject gains +4 to Con for 1 min./level. |
| Cat’s Grace |
Subject gains +4 to Dex for 1 min./level. |
| Cure Light Wounds |
Cures 1d8 damage +1/level (max +5). |
| Hold Animal |
Paralyzes one animal for 1 round/level. |
| Owl’s Wisdom |
Subject gains +4 to Wis for 1 min./level. |
Protection from Energy
|
Absorb 12 points/level of damage from one kind of energy. |
| Snare |
Creates a magic booby trap. |
Speak with Plants
|
You can talk to normal plants and plant creatures. |
| Spike Growth |
Creatures in area take 1d4 damage, may be slowed. |
| Summon Nature’s Ally II |
Calls animal to fight for you. |
| Wind Wall |
Deflects arrows, smaller creatures, and gases. |
Level Three
|
| Command Plants |
Sway the actions of one or more plant creatures. |
| Cure Moderate Wounds |
Cures 2d8 damage +1/level (max +10). |
| Darkvision |
See 60 ft. in total darkness. |
Diminish Plants
|
Reduces size or blights growth of normal plants. |
| Magic Fang, Greater |
One natural weapon of subject creature gets +1/three caster levels on attack and damage rolls (max +5). |
| Neutralize Poison |
Immunizes subject against poison, detoxifies venom in or on subject. |
| Plant Growth |
Grows vegetation, improves crops. |
| Reduce Animal |
Shrinks one willing animal. |
| Repel Vermin |
Insects, spiders, and other vermin stay 10 ft. away. |
| Summon Nature’s Ally III |
Calls animal to fight for you. |
| Tree Shape |
You look exactly like a tree for 1 hour/level. |
| Water Walk |
Subject treads on water as if solid. |
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